Ubisoft wants to fix the most annoying thing about Star Wars Outlaws ‘in about ten days’
Star Wars Outlaws' creative director wants to create a fairer experience for players.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
What you need to know
Star Wars Outlaws just released one week ago, and the team at Massive Games is already tooling away at a patch to rework the difficulty of some of the game’s more controversial early missions. According to comments made by creative director Julian Gerighty toGamesRadar+, Ubisoft has a patch in the works that will retool the problematic missions after seeing data that indicates they are not working as intended. The patch can be expected “maybe in ten days”, according to Gerighty, which would put the update’s release around September 17.
Gerighty’s comments claim the game’s aggressively punishing stealth missions were to create tension, but are ultimately not performing as the team intended. Instead, players are struggling and finding those early missions unfair, which Gerighty agrees is an accurate take. Gerighty also stated that the difficulty spike was something that only crept in within a week or so of the game’s launch. He described the difficulty of the early mission on Mirogana as incredibly punishing and a mistake that the team would continue to work on.
While the first patch targets the difficulty ofStar Wars Outlaws' early missions, that doesn’t mean later challenges are off the table. Additional updates and tweaks could be made to rebalance the game based on player feedback and collected gameplay data. “I think there are millions of low-hanging fruits where we can make it so much more enjoyable and understandable,” Gerighty said concerning reworking the difficulty.
Gerighty stated that the patch wouldn’t necessarily remove the fail states that are proving to be a problem for players, so much as it would aim to find other ways to help those who are stuck to progress. This could be done by introducing additional context clues or otherwise changing the context in which players approach the roadblock. Game director Mathias Karlson also made a statement on the struggles players were experiencing with progression, stating that the team wanted to keep players “in that knife-edge range” of tension. However, the team takes player feedback and data into consideration when determining whether a segment needs to be retuned.
Star Wars Outlaws has four difficulty settings available at launch: Explorer (Story), Adventurer (Easy), Outlaw (Normal), and Scoundrel (Hard). It has not yet been said how those difficulty settings will be affected by changes to the problematic missions. “The overall idea for a heist in the Star Wars galaxy is intriguing. However, Outlaws' plot wouldn’t be able to stand on its own feet if it wasn’t propped up in Star Wars nostalgia,” said Windows Central’s own Rebecca Spear in areview of Star Wars Outlaws. While the difficulty didn’t seem to be an issue for Rebecca, frustration in the game’s stealth mechanics could be found in other opinion paces highlighted in ourStar Wars Outlaws review round-up.
🎒The best Back to School deals📝
Get the Windows Central Newsletter
All the latest news, reviews, and guides for Windows and Xbox diehards.
Cole is the resident Call of Duty know-it-all and indie game enthusiast for Windows Central. She’s a lifelong artist with two decades of experience in digital painting, and she will happily talk your ear off about budget pen displays.