The Elden Ring DLC just got a major ‘Calibration Update’ to balance Shadow of the Erdtree difficulty, and its patch notes say another is on the way
FromSoftware tweaks the Elden Ring DLC’s difficulty balance about a week after launch.
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What you need to know
The long-awaitedElden Ring: Shadow of the Erdtree DLChas been in everyone’s hands for a little under a week now, and while the expansion arrived with glowing reviews from critics —as I wrote in mine, it’s the easiest 10/10 I’ve ever given — it’s proven to be a far more controversial release with the action RPG’s wider fanbase. Though it’s on the cusp of “Mostly Positive” now,the DLC actually launched with a “Mixed” receptionas players bemoaned its brutal difficulty (PC performance problems, too, but most negative reviews zero in on the balancing).
I’ve been wondering if developer FromSoftware would tweak the experience these past few days, and now I’ve got my answer: a new “Calibration Update” balance patch for theElden RingDLC just came out, and it’s made some sizable adjustments to the expansion’s Shadow Realm Blessings progression system.
Specifically, there have been two changes. First, the strength of the attack and defense buffs you get fromScadutree Fragments(for you) andRevered Spirit Ashes(for your Spirit Ashes) has been buffed for the first half of the upgrades you can get, with the second half of these enhancements now providing smaller boosts. Secondly, the final Shadow Realm Blessings you can acquire will now give a slightly larger improvement to your stats.
Essentially, these adjustments make earlier Shadow Realm Blessing upgrades more impactful than later ones, while also rewarding resolute explorers that find every Scadutree Fragment and Revered Spirit Ash with marginally better damage and damage negation bonuses.
-Elden Ring DLC review-How to start the DLC-Scadutree Fragment locations-Best Elden Ring DLC tip I have-Hand-to-hand martial arts-Best Elden Ring builds
This istechnicallya very minor nerf to the DLC’s final zones — a few of the items you need for that capstone boost are in them, so you can’t take advantage of it before you reach them — though it’s far better to think of the patch as a rebalance for Shadow of the Erdtree’s overall progression system. Now players won’t have to hunt down as many Scadutree Fragments and Revered Spirit Ashes as they did before to get meaningful benefits, which will undoubtedly help Tarnished having a hard time finding these items (and also folks who simply don’t want to explore the expansion’s open world).
It’ll be interesting to see where community opinion settles on these tweaks in the next several days, but personally, I like the sound of them. Making Shadow Realm Blessings stronger earlier in the DLC will hopefully alleviate player frustrations, and I think it’s fine to give adventurers who take the time to find every upgrade item a slight bonus.
It’s worth noting that the patch notes (they’re included in the section below) mention that “other balance adjustments as well as bug fixes are also planned for a future patch,” so these aren’t the only changes the Elden Ring DLC is getting. It’s not yet known what those future changes will actuallybe, but we’ll find out soon enough.
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In the meantime, head back to the Land of Shadow and see how things go if you’ve been having an exceptionally difficult time before this update. At the end of the day, this is aFromSoftwarerelease, so it’s going to be hard no matter what; with that said, the experience should now be more forgiving to folks who haven’t tracked down lots of upgrades.
I should also mentionthe best Elden Ring DLC tip I have, which is that you’ll fare a lot better against Shadow of the Erdtree’s bosses and enemies if you play aggressively, dodge through their attacks, and stay in their face instead of roll and sprint away from them all the time. By doing this, you’ll be able to exploit windows of opportunity between boss attacks far easier, which will help you deal consistent damage and end fights quicker.
Elden Ring Calibration Update 1.12.2: Patch notes
Here are the patch notes for the 1.12.2 Calibration Update, taken directly from publisherBandai Namco’s official website.
Thank you kindly for playing ELDEN RING SHADOW OF THE ERDTREE.
To adjust the Expansion’s balance, a calibration update has been released.
Calibration Update 1.12.2 change list
Attack and damage negation curve scaling of theShadow Realm Blessingshave been revised.
The calibration update can be applied by logging into the multiplayer server. If the Calibration Ver. listed at the bottom right of the title menu is not “1.12.2”, then select LOGIN and apply the latest regulations before enjoying the game.
About graphics settings (PC version only)
We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.
If your framerate is unstable, please check in the ‘SYSTEM’ > ‘Graphics Settings’ > ‘Raytracing Quality’ settings from the title menu or in-game menu to check if it has been unintentionally set to ‘ON’. Once set to ‘OFF’, Ray Tracing will no longer be automatically enabled.
Other balance adjustments as well as bug fixes are also planned for a future patch.
Thank you for your continued support of ELDEN RING.
The Elden Ring: Shadow of the Erdtree DLC is finally here, and it makes one of thebest Xbox gamesandbest PC gamesof all time even better. It’s out now on Xbox Series X|S, Xbox One, PS5, PS4, and Windows PC for $39.99.
Elden Ring: Shadow of the Erdtree |$34.89 at CDKeys (Xbox)
Shadow of the Erdtree is Elden Ring at its most refined, with the base game’s overly formulaic elements cut away and some of FromSoftware’s best boss fights. The result is a 40-hour-long masterpiece of a DLC that’s an absolute must-play for any Soulsborne fan.
Also see:Shadow of the Erdtree (PC, $37.09)|Deluxe Edition (PC, $90.89)
Collector’s Edition:Bandai Namco Store (€249.99)
Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he’s been an avid fan since childhood. He’s been writing for Team WC since the summer of 2017, and you’ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he’s not writing or gaming, there’s a good chance he’s either watching an interesting new movie or TV show or actually going outside for once.Follow him on X(Twitter).