No More Hi-Fi Rush: Microsoft Axing Tango Has Ruined My Xbox Wishlist

Everyone knows the video game industry is volatile. Xbox’s lateststudio shutdownis a case in point. Four major studios, like Tango Gameworks, Arkane Austin, and more, are vanishing into dust, and gamers worldwide are angry. While I can make my peace with Arkane because of Redfall, Tango Gameworks’ shutdown gets me like no other. As a studio that delivered some of the best games, what happened? Well, let’s talk about that.

Tango Gameworks: 14 Years of Four Amazing Games

Tango Gameworks: 14 Years of Four Amazing Games

To understand what went wrong and why Xbox cut off Tango Gameworks and three other studios, we need to know what Tango was. The studio was founded in 2010 byShinji Mikami, the creator of the OG Resident Evil game.

As such, the studio immediately started with what Mikami did best: survival horror. Tango further continued its typecast withThe Evil Within, a horror game that launched to critical acclaim and all but earned its respect in gamers’ eyes and hearts.

The success continued with a great sequel,The Evil Within 2. This is when Tango Gameworks showed their potential for creativity and switched directions. Then cameGhostwire: Tokyo, a critically appreciated action-adventure game. After a series of previous games, Tokyo showed gamers the different aspects the studio was willing to try.

But Tango’s piece de résistance came in the form ofHi-Fi Rush. In a March 2022 interview, Mikami mentioned that he wanted Tango toventure outside of the survival horror genre. That is why Hi-Fi Rush was not only a great detour, but showed the dedication behind the game on release.

TGSで滞在中のフィルとTeam XboxをTangoオフィスにお迎えできたこと、スタッフ一同とても嬉しく思います。お仕事関連の話し合い(そして…もちろん一緒にゲームプレイ!)を楽しみ、素晴らしい時間となりました🎮@XboxP3とチームの皆さま、Tangoへのご訪問、ありがとうございました😊pic.twitter.com/27SHu9N4Xa— Tango Gameworks日本公式 (@tango_jpn)September 28, 2023

Microsoft acquired Tango’s parent company, ZeniMax Media, for$7.5 billionin March 2021, making the studio Xbox’s first Japan-based studio. The situation looked positive, as Team Xbox also visited the studio during TGS.

So, just like any other gamer who loves Tango’s work, I was shocked when I saw Xbox letting go of the company within six months of their visit to Japan. With Mikami leaving the team in February 2023, was it just a drag of an announcement or a part of the new Xbox strategy?

Tango Gameworks Gone: Planned Strategy or Bad Decisions?

Tango Gameworks Gone: Planned Strategy or Bad Decisions?

It would be wrong to say that any Tango games were not praiseworthy. Whether starting a great series with The Evil Within or creating a great AA game with the Hi-Fi Rush, Tango always ensured the fans got something fresh. Hi-Fi Rush won multiple awards for its music, gameplay, and many other aspects in 2023-24. With everything going well, all I can wonder is why?

Well, a lot of rumors say that Mikami was the soul of Tango, and his leaving might have demoralized the team. Further further rumors suggest that some of Tango Gameworks’ employees joined Mikami and his new studio, Kamuy Inc.

While this rumor has no concrete evidence, Xbox presidentSarah Bondhinted to as to Gameworks was closed down in a Bloomberginterview. When asked about the shutdown, Sarah answered:

“We look at each studio, each game team, variety and factors…. but it all comes back to our long-term commitment to games we create, the devices we built, the services..”

This might factor in the fact thatTango Gameworks has only created four games in the last 14 years. Given that this number is low, it might not have gone with Microsoft Games’ strategies. This argument is further solidified after Xbox attempts to sell the Game Pass. As such, it can be hard for such games to sell enough subscriptions even after being creatively unique.

Xbox’s long-term thinking may mean reskinning generic Call of Duty every year and putting all its efforts into its sustainable game direction.Unfortunately, even if the games feel repetitive, they are the right games for Xbox as long as they sell well. An ex-Microsoft/EA person, Brad Hilderbrand, said in a LinkedInpost:

“..games like Hi-Fi Rush, which is incredible mind you, gets a very small bump in revenue from being the hot Game Pass game for a month, then it falls off a cliff when everyone moves onto the next thing. Poor Redfall had it even worse since it launched so rough, it never had a chance.”

A Classic Case of Disappointment

As I approach the end and put my love story with Tango Gameworks to rest, there is one hard truth to face. Regardless of how good it was, the fact is thatTango was not what Xbox wanted.

From a business standpoint, the move feels accurate, but I think we all feel for Tango Gameworks, given our love for the games they created with passion. If I had to express it in one word, I would post the same post as Shinji Mikami did after the news, saying, “Sad.”Tango closed. Sad.— 三上 真司 (@shinji_mikami)May 7, 2024

Tango closed. Sad.— 三上 真司 (@shinji_mikami)May 7, 2024

Will Xbox recover and get what it wants? Only time will tell. But as a gamer and someone who works in the gaming industry, seeing so many creative people let go out of nowhere feels disheartening. What is next for the people who made Hi-Fi Rush? Only time will tell.

I want to know your opinions on this matter. Is Xbox shutting down Tango Gameworks justifiable? Let me know in the comments below!

Ishan Adhikary

A gaming nerd who cover all thing video games. Spending time looking through the games and gaming industry was always a dream. Thanks to Beebom, I live it. Once I am done gaming, I write. Once I am done writing, I game.

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