Halo Infinite’s latest Operation is bringing back a mode from Halo: Reach and an iconic weapon feature
Grenade jumping is back in Halo Infinite, while the Headhunter mode is returning a bit later.
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What you need to know
More iconic modes are coming back from across Halo’s history.
Halo InfiniteOperation: Fleetcom is now live, bringing a new pass for players to complete with new cosmetics to unlock. As detailed onHalo Waypoint, this Operation is also introducing some changes to rewards, with players earning Spartan Points for every match they play.Spartan Points were introduced earlier in the year, and can be spent on a rotation of returning cosmetics in the Exchange.
While it’s not available right at launch, this Operation will also see the return of the Headhunter mode. First introduced back in Halo: Reach, Headhunter tasks players with gathering skulls from defeated enemies, with a player’s skulls dropping all around them if they fall in combat. There’s no word on exactly when Headhunter will be available except that it’s coming “soon.”
Halo Infinite Credits
Stock up on Credits, and you can purchase an Operation Pass in Halo Infinite. Purchasing a pass nets some bonus items, as well as the ability to keep progressing the Operation permanently, even after it ends.
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Halo Infinite weapon balance notes
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In addition to the impending arrival of Headhunter, several weapons and vehicles have been tweaked, with a balance pass that’s intended to make things more competitive while also restoring one big ability that’s been sorely missed by a number of players: Grenade jumping! Thanks to this change, you can again use carefully-timed grenades to propel yourself up. You can see the full balance pass below:
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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter@SamuelTolbert.